And to be honest with you, I would have very much preferred if they added an option like that here because it felt like a complete waste of my time, especially near the endgame where it feels like the devs are throwing these puzzles at you just because someone in the marketing department told them to hit that 6-hour length. They were just a step away from adding an option and solving it themselves. I can write a whole essay on how uninspired and lacking the puzzles are, but for the sake of brevity, I’d just say that I haven’t seen more telegraphed puzzles in a game. But, Kena’s platforming and puzzles are as drab as they can get, and it doesn’t take long for the repetition to set in. And normally that wouldn’t be a bad thing as it is a breath of fresh air when compared to most AAA open-world games today. It reminds me of a bygone era of classic 3D Zelda titles. When it comes to the level design, Kena feels like a product from a bygone era. This is one of the most polished PS5 games I’ve played. Also, the game ran at a solid 60FPS on Performance mode, and never during my playthrough I noticed any severe visual/ game-breaking bug. Especially considering the fact that it is a game made by a team of only 15 people and it being their very first game, they absolutely nailed it. ![]() Apart from that, I really can’t complain much. Even in Red Dead Redemption 2(one of the rare AAA games, who have met their lofty cinematic ambitions), this was an annoyance. Personally, for me, it always acts as a hindrance to the game’s visuals. If I have any complaint with this game’s visuals, it’s that I despise whenever it goes brings out the black bars whenever a cutscene starts playing. Small details like this go a long way in selling the world. I really liked how different animations play out for collecting different rots. The animations here are also quite fluid while remaining responsive, and they play a vital role in making this world feel alive. Not to mention that character designs from Kena herself to the NPCs and the rots are extremely well done, and they have their own distinct visual flair. ![]() The textures are extremely crisp, the lush green forests look alive, and the use of god rays here is absolutely sublime. VISUALS AND PERFORMANCEĪs I already mentioned, this game looks beautiful. This weekend, I finally got the chance to play through Kena, and I’ll discuss how Ember Lab’s latest game fares. Though it was never on my radar, I was still keen to check it out as it looked like a beautiful platformer, and I figured that it would be a short and sweet ride that would act like a good palate cleanser for all the huge open-world games I’ve been playing this year. Kena Bridge of Spirits grabbed a lot of eyeballs when it was revealed last year at Sony’s PS5 showcase. Also available on PS4 and Epic Games Storeĭeveloper: Ember Lab Download Size: 18 GB for PS5, 8GB on PS4 Platform played on: PS5 Also available on PS4 and Epic Games Store Price: 40$.Download Size: 18 GB for PS5, 8GB on PS4.
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